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{{version
 
{{version
 
| before = 0.10.0g
 
| before = 0.10.0g
| beforedate = Февраль 7, 2013
 
 
| patch = 0.10.1
 
| patch = 0.10.1
| patchdate = Февраль 12, 2013
+
| patchdate = 13.02.2013
 
| after = 0.10.1b
 
| after = 0.10.1b
| afterdate = Февраль 13, 2013
 
 
}}
 
}}
   
 
==Описание патча==
 
==Описание патча==
Эти заметки из официального патча '''Версия 0.10.1''' выпущенной [[Grinding Gear Games]].
+
Эти заметки из официального патча '''{{PAGENAME}}''', выпущенного [[Grinding Gear Games]].<ref name="Patch Notes" />
   
 
{{blockquote top}}
 
{{blockquote top}}
 
===Features/Content===
 
===Features/Content===
*All [[skill gems]] and [[support gems]] have received new art.
+
* All skill gems and support gems have received new art.
*The 3d artwork for many [[shields]] has been substantially updated and improved.
+
* The 3d artwork for many shields has been substantially updated and improved.
*Overhauled most of the sound effects so that they use pitch and volume variations to avoid being repetitive.
+
* Overhauled most of the sound effects so that they use pitch and volume variations to avoid being repetitive.
*Added new music for the [[Act Three]] boss fight.
+
* Added new music for the Act Three boss fight.
*Improved all of the [[Duelist]]'s animations.
+
* Improved all of the Duelist's animations.
*The Unique bow [[Death's Harp]] now has a particle effect for its custom art.
+
* The Unique bow Death's Harp now has a particle effect for its custom art.
*Updated and shrunk the visual size of Frenzy, Endurance and Power [[charges]].
+
* Updated and shrunk the visual size of Frenzy, Endurance and Power charges.
*Added magic-only skeletons for the [[Map]] necro boss that can raise magic monsters.
+
* Added magic-only skeletons for the Map necro boss that can raise magic monsters.
*Pressing the alt (or highlight) key in trade while hovering an item now says "item level" rather than "level" to make it clearer.
+
* Pressing the alt (or highlight) key in trade while hovering an item now says "item level" rather than "level" to make it clearer.
*On-hit effects can now apply even if they deal no damage.
+
* On-hit effects can now apply even if they deal no damage.
*Renamed "Angel Kite Shield" to "Angelic Kite Shield".
+
* Renamed "Angel Kite Shield" to "Angelic Kite Shield".
*Overhauled the zombie audio.
+
* Overhauled the zombie audio.
*Improved blood effects.
+
* Improved blood effects.
*Continued to incrementally improve the art, effects, environments and sound.
+
* Continued to incrementally improve the art, effects, environments and sound.
   
 
===End-game Map Changes===
 
===End-game Map Changes===
*Added 11 new types of [[Maps]]: [[Arsenal]], [[Arcade]], [[Ghetto]], [[Promenade]], [[Temple]], [[Colonnade]], [[Bazaar]], [[Crematorium]], [[Precinct]], [[Shipyard]] and [[Shrine Map|Shrine]].
+
* Added 11 new types of Maps: Arsenal, Arcade, Ghetto, Promenade, Temple, Colonnade, Bazaar, Crematorium, Precinct, Shipyard and Shrine.
*Map progression now extends to area level 77.
+
* Map progression now extends to area level 77.
*Maps which had the same level topologies as other maps now have their own new layouts.
+
* Maps which had the same level topologies as other maps now have their own new layouts.
*The Labyrinthine mod now provides a more consistent increase in maps and is comparable to the Massive mod on applicable maps.
+
* The Labyrinthine mod now provides a more consistent increase in maps and is comparable to the Massive mod on applicable maps.
*Some existing maps have had their bosses changed or reworked.
+
* Some existing maps have had their bosses changed or reworked.
*Some recipes for upgrading maps produce a different map than they did previously.
+
* Some recipes for upgrading maps produce a different map than they did previously.
   
 
===Balance Changes===
 
===Balance Changes===
*Stun Threshold Reduction now has diminishing returns when it exceeds 75%. It's still possible to build very effective stun characters, but they cannot permanently lock down the hardest of bosses.
+
* Stun Threshold Reduction now has diminishing returns when it exceeds 75%. It's still possible to build very effective stun characters, but they cannot permanently lock down the hardest of bosses.
*Increased the non-percentage [[Armour]] values on item mods to be the same as [[Evasion]].
+
* Increased the non-percentage Armour values on item mods to be the same as Evasion.
*Boss [[totems]] now do more damage with [[Spark]].
+
* Boss totems now do more damage with Spark.
*Increased the damage that [[Perpetus]] deals with [[Ethereal Knives]].
+
* Increased the damage that Perpetus deals with Ethereal Knives.
   
  +
===Bug Fixes===
===Исправление ошибок===
 
*Fixed a bug where monsters affected by the [[Energy Shield]] aura would get too much Energy Shield in multiplayer games.
+
* Fixed a bug where monsters affected by the Energy Shield aura would get too much Energy Shield in multiplayer games.
*Fixed a bug with where social status messages could wrap around incorrectly.
+
* Fixed a bug with where social status messages could wrap around incorrectly.
*Fixed a bug where players could not right click offline players on the friends list.
+
* Fixed a bug where players could not right click offline players on the friends list.
*Fixed a bug where the Stun Threshold Reduction on [[Mortem Morsu]] was not limited to just attacks by that weapon.
+
* Fixed a bug where the Stun Threshold Reduction on Mortem Morsu was not limited to just attacks by that weapon.
*Fixed a server crash related to [[currency]] items.
+
* Fixed a server crash related to currency items.
*Fixed a server crash that would occur involving [[Bear Trap]]s.
+
* Fixed a server crash that would occur involving Bear Traps.
*If you have a full [[microtransaction]] stash and purchase an additional microtransaction, a new microtransaction tab will now be added. This currently only works if you are not logged into the game client at the time. The addition of microtransaction stashes while you are logged in will be fixed in a future patch.
+
* If you have a full microtransaction stash and purchase an additional microtransaction, a new microtransaction tab will now be added. This currently only works if you are not logged into the game client at the time. The addition of microtransaction stashes while you are logged in will be fixed in a future patch.
 
{{blockquote bottom}}
 
{{blockquote bottom}}
  +
  +
==Ссылки==
  +
{{reflist|refs=
  +
<ref name = "Patch Notes">{{cite web
  +
| title = 0.10.1 Patch Notes
  +
| url = https://www.pathofexile.com/forum/view-thread/137281
  +
| author = Chris
  +
| date = 13 февраля 2013
  +
| publisher = Официальный форум Path of Exile
  +
}}</ref>
  +
}}
  +
  +
[[en:Version 0.10.1]]

Текущая версия от 14:35, 20 марта 2019

История изменений
0.10.0g
08.02.2013
0.10.1
13.02.2013
0.10.1b
13.02.2013

Описание патча

Эти заметки из официального патча Версия 0.10.1, выпущенного Grinding Gear Games.[1]

Features/Content

  • All skill gems and support gems have received new art.
  • The 3d artwork for many shields has been substantially updated and improved.
  • Overhauled most of the sound effects so that they use pitch and volume variations to avoid being repetitive.
  • Added new music for the Act Three boss fight.
  • Improved all of the Duelist's animations.
  • The Unique bow Death's Harp now has a particle effect for its custom art.
  • Updated and shrunk the visual size of Frenzy, Endurance and Power charges.
  • Added magic-only skeletons for the Map necro boss that can raise magic monsters.
  • Pressing the alt (or highlight) key in trade while hovering an item now says "item level" rather than "level" to make it clearer.
  • On-hit effects can now apply even if they deal no damage.
  • Renamed "Angel Kite Shield" to "Angelic Kite Shield".
  • Overhauled the zombie audio.
  • Improved blood effects.
  • Continued to incrementally improve the art, effects, environments and sound.

End-game Map Changes

  • Added 11 new types of Maps: Arsenal, Arcade, Ghetto, Promenade, Temple, Colonnade, Bazaar, Crematorium, Precinct, Shipyard and Shrine.
  • Map progression now extends to area level 77.
  • Maps which had the same level topologies as other maps now have their own new layouts.
  • The Labyrinthine mod now provides a more consistent increase in maps and is comparable to the Massive mod on applicable maps.
  • Some existing maps have had their bosses changed or reworked.
  • Some recipes for upgrading maps produce a different map than they did previously.

Balance Changes

  • Stun Threshold Reduction now has diminishing returns when it exceeds 75%. It's still possible to build very effective stun characters, but they cannot permanently lock down the hardest of bosses.
  • Increased the non-percentage Armour values on item mods to be the same as Evasion.
  • Boss totems now do more damage with Spark.
  • Increased the damage that Perpetus deals with Ethereal Knives.

Bug Fixes

  • Fixed a bug where monsters affected by the Energy Shield aura would get too much Energy Shield in multiplayer games.
  • Fixed a bug with where social status messages could wrap around incorrectly.
  • Fixed a bug where players could not right click offline players on the friends list.
  • Fixed a bug where the Stun Threshold Reduction on Mortem Morsu was not limited to just attacks by that weapon.
  • Fixed a server crash related to currency items.
  • Fixed a server crash that would occur involving Bear Traps.
  • If you have a full microtransaction stash and purchase an additional microtransaction, a new microtransaction tab will now be added. This currently only works if you are not logged into the game client at the time. The addition of microtransaction stashes while you are logged in will be fixed in a future patch.

Ссылки

  1. Chris (13 февраля 2013). "0.10.1 Patch Notes". Официальный форум Path of Exile.