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Lore[править | править код]
While the voice refuses to give way much about himself, some hints indicate that his real identity is Tangmazu, the trickster god.[Треб. подтверждение] According to legend, he tricked the goddess Lunaris into making enemies with her sister Solaris, turning them into mortal enemies for eternity. He is Ralakesh's brother.
Dialogue[править | править код]
|The Torched Courts (Act 5)||Farewell Innocence, and hello, my agent of anarchy. It appears I've returned just in time for the party...|
|The Ruined Square||I know you can hear me, exile. You're not mad... not yet...|
|The Reliquary (Act 5)||If only you knew what this place truly hides...|
|The Ossuary (Act 5)||What magnificent monuments to mortal absurdity. Yet it is somehow... aspirational.|
|The Cathedral Rooftop (Act 5)||Flames and madness. I'm so glad I didn't miss the fun.|
|The Twilight Strand (Act 6)||One person's beginning is another's end. I wonder what your end will begin...|
|The Coast (Act 6)||Death still crashes upon the sands. But who are these new inhabitants?|
|The Tidal Island (Act 6)||Feel compelled to stride beneath the waves? Perhaps you should.|
|The Mud Flats (Act 6)||The God of War has reshaped this region. He's always been... unimaginative.|
|The Karui Fortress||Tukohama is expecting you... Don't keep him waiting.
Monster: Tukohama, Karui God of War.
|The Ridge||New paths lead to new nightmares.|
|The Lower Prison (Act 6)||Are you any more free than the bones trapped down here? Or are you caught in a prison of a different kind?|
|Shavronne's Tower||Climb to great heights, only to leap... You feel the temptation, do you not?|
|Prisoner's Gate (Act 6)||The Soul Drinker... Abberath awaits...
Monster: Abberath, the Cloven One.
|The Western Forest (Act 6)||The Puppet Mistress is calling your name...|
|The Riverways (Act 6)||Can you hear it, Exile? Madness approaches.|
|The Wetlands (Act 6)||Life would be so much simpler if you accepted Ryslatha's offer...
Monster: Ryslatha, the Puppet Mistress.
|The Southern Forest (Act 6)||Salt on the wind... The river sours. The King has returned.|
|The Cavern of Anger (Act 6)||Are you being led into a trap?|
|The Beacon||He calls to you from beyond the horizon...|
|The Brine King's Reef||The Lord of Salt and Sea shall set you free... Well, your soul anyway.
Monster: Tsoagoth, The Brine King.
|The Broken Bridge (Act 7)||All these rotten rattlers were brought down by your hand. Will they return the favour?|
|The Crossroads (Act 7)||It was madness which strangled this place. You can feel it, can't you?|
|The Fellshrine Ruins (Act 7)||Look what faith does. Ignore not this lesson.|
|The Crypt (Act 7)||Noplace better to hide your heresy than right beneath the bishop's nose...|
|The Chamber of Sins Level 1 (Act 7)||Skill bound by logic built this grim sanctuary. Madness tore it down.|
|Maligaro's Sanctum||Such magnificent talent. And you wish to ruin it...|
|The Chamber of Sins Level 2 (Act 7)||Deeper still, Exile. Deeper still.|
|The Den (Act 7)||The walls are closing in...|
|The Ashen Fields||Ralakesh... My brother has been busy, hasn't he...
Monster: Greust, Lord of the Forest.
|The Northern Forest (Act 7)||Can you feel it? Despair, thick as cloth.|
|The Dread Thicket (Act 7)||Gruthkul got a lot less fun after, you know, all her children died. Not my fault.
Monster: Gruthkul, Mother of Despair.
|The Causeway||Great works require a touch of insanity.|
|The Vaal City||An entire civilization caught in a blood-hungry frenzy. What a delight it was to witness.|
|The Temple of Decay Level 1||The Mother of Shadows makes herself known.|
|The Temple of Decay Level 2||Nice of you to help rid Sin of his former lover. I'd have told him exactly where he could put such a request.
Monster: Arakaali, Spinner of Shadows.
|The Sarn Ramparts||What were such large walls trying to keep out? Or... keep in...?|
|The Toxic Conduits||Take a deep breath, Exile. That is the smell of civilised society.|
|Doedre's Cesspool||Why do mortals insist on burying all the fun things?|
|The Quay||My greatest regret is not being there to witness the bedlam that led to the state of this city.|
|The Grain Gate||Run through your tunnels, ugly little rat! Pick up your scraps! Beware of the cat!|
|The Imperial Fields||This looks like a lovely spot to lay down and die, Exile.|
|The Solaris Temple Level 1 (Act 8)||Oh, this brings back memories. Solaris was not so gaudy when I knew her.|
|The Solaris Temple Level 2 (Act 8)||They used to be so close, you know... The Celestial Sisters.|
|The Solaris Concourse||Such grand monuments built to honour a petty hot-head.|
|The Grand Promenade||Parade your victories, hide your defeats. Mortals are so insecure.|
|The Bath House||That little creep is near. How exciting.|
|The High Gardens||Yugul, the silver terror. Now we shall see what you're made of, Exile.
Monster: Yugul, Reflection of Terror.
|The Lunaris Concourse||I'd not have wasted so much stone on these sisters.|
|The Lunaris Temple Level 1 (Act 8)||Lunaris was always the moody one.|
|The Lunaris Temple Level 2 (Act 8)||It wasn't hard to turn them against each other. A little nudge here and there. That's all it took.|
|The Harbour Bridge||You wish to fight the very skies themselves. Win or lose, this will be a pleasure to see.
Monster: Lunaris, Eternal Moon, Solaris, Eternal Sun.
|The Blood Aqueduct||Take a sip. What's the worst that could happen?|
|The Descent||You're quite the slaughterer. Should I be wary of you?|
|The Vastiri Desert||Savour the sand that stings your face. It is a reminder that I still let you live.|
|The Foothills||You cannot slay gods. Gods are immortal. Do you question what you are told?|
|The Oasis||Sin is sending you to slay his daughter now, too? You'd think he would be more upset...
Monster: Shakari, Queen of the Sands.
|The Boiling Lake||Why do you believe Sin can be trusted?|
|The Tunnel||It was Sin's creation that brought about Wraeclast's ruin. We are simply here to restore it.|
|The Quarry||Garukhan nests near. What I wouldn't give to relive the halcyon days of ancient Keth, when we kept mortals in their rightful place.
Monster: Garukhan, Queen of the Winds.
|The Refinery||Technology is a poor substitute for power.|
|The Belly of the Beast (Act 9)||I will not miss this thing's strangling slumber.|
|The Rotting Core||The smell is bad, but the tenants are worse...|
|The Cathedral Rooftop (Act 10)||Once more into the bleeding heart of fury and depravity.|
|The Ravaged Square||You seek to end the madness, yet you were its herald. It was you who allowed Kitava's return.|
|The Control Blocks (Act 10)||Faith is born in the strangest of places.|
|The Reliquary (Act 10)||Such fine trinkets show their true value in times of crisis.|
|The Ossuary (Act 10)||How deep do the dead dwell? How many will stand atop your own bones?|
|The Torched Courts (Act 10)||Order is ephemeral. Chaos is the natural state of things.|
|The Desecrated Chambers||Nothing shatters sanity quite like blind faith.|
|The Canals||Kitava will welcome you with open jaws.|
|The Feeding Trough||You walk through the corridors of madness and into the mouth of death itself. I do believe you have finally lost your mind.|
|Map (1st time)||Pleased with yourself? Feel all high and mighty, o powerful "Godslayer?"|
|Map (2nd time)||With all the gods dead, I suppose I should turn my full attention to you. We shall see how far you can be pushed.|