Нет описания правки |
(тест) |
||
Строка 719: | Строка 719: | ||
full = 'Обычный', |
full = 'Обычный', |
||
long_upper = 'Обычный', |
long_upper = 'Обычный', |
||
− | long_lower = ' |
+ | long_lower = 'normal', |
}, |
}, |
||
magic = { |
magic = { |
||
Строка 725: | Строка 725: | ||
full = 'Волшебный', |
full = 'Волшебный', |
||
long_upper = 'Волшебный', |
long_upper = 'Волшебный', |
||
− | long_lower = ' |
+ | long_lower = 'magic', |
}, |
}, |
||
rare = { |
rare = { |
||
Строка 731: | Строка 731: | ||
full = 'Редкий', |
full = 'Редкий', |
||
long_upper = 'Редкий', |
long_upper = 'Редкий', |
||
− | long_lower = ' |
+ | long_lower = 'rare', |
}, |
}, |
||
unique = { |
unique = { |
||
Строка 737: | Строка 737: | ||
full = 'Уникальный', |
full = 'Уникальный', |
||
long_upper = 'Уникальный', |
long_upper = 'Уникальный', |
||
− | long_lower = ' |
+ | long_lower = 'unique', |
}, |
}, |
||
} |
} |
||
Строка 1125: | Строка 1125: | ||
full = 'Гадальные карты', |
full = 'Гадальные карты', |
||
long_upper = 'Гадальные карты', |
long_upper = 'Гадальные карты', |
||
− | long_lower = ' |
+ | long_lower = 'гадальная карта', |
category= 'Прочее', |
category= 'Прочее', |
||
elder_tag = nil, |
elder_tag = nil, |
Версия от 07:23, 6 мая 2019
Это мета-модуль, который предназначен для использования только другими модулями. Он не должен вызываться в викитексте. |
Описание
Этот модуль содержит некоторые константы и функции, связанные с path of exile в целом.
Структура
Модуль имеет следующую структуру
game.constants | Общие игровые константы, такие, как атрибуты или классы |
game.constants.item | константы предметов |
game.constants.mod | константы модов |
Данные
Id Таблицы | Описание | Available keys | Extra keys | ||||
---|---|---|---|---|---|---|---|
full | long_upper | long_lower | short_upper | short_lower | |||
game.constants.characters | Character | ✗
|
✗
|
✗
|
✗
|
✗
|
|
game.constants.ascendancy | Ascendancy class | ✗
|
✗
|
✗
|
✗
|
✗
|
|
game.constants.attributes | Attributes | ✗
|
✓
|
✓
|
✓
|
✓
|
|
game.constants.damage_types | Damage type | ✗
|
✗
|
✗
|
✓
|
✓
|
|
game.constants.difficulties | Difficulties | ✓
|
✓
|
✓
|
✗
|
✗
|
|
game.constants.passive_types | Passive skill | ✗
|
✓
|
✗
|
✓
|
✗
|
|
game.constants.tags | internal tags | ✓
|
✗
|
✗
|
✗
|
✗
|
|
game.constants.item.rarity | Rarity | ✓
|
✓
|
✓
|
✗
|
✗
|
|
game.constants.item.class | Item class | ✓
|
✓
|
✓
|
✗
|
✗
|
|
game.constants.item.gem_tags | Gem tags | ✓
|
✓
|
✓
|
✓
|
✓
|
|
game.constants.mod.domains | Mod Domain | ✗
|
✗
|
✗
|
✓
|
✓
|
|
game.constants.mod.generation_types | Mod Generation Type | ✓
|
✗
|
✗
|
✓
|
✓
|
Использование
Этот модуль должен быть загружен с помощью mw.loadData()
.
Вышеприведенная документация извлекается из Модуль:Game/doc.
Редакторы могут экспериментировать в sandbox этого модуля и в testcases страницах.
Подстраницы этого модуля.
Редакторы могут экспериментировать в sandbox этого модуля и в testcases страницах.
Подстраницы этого модуля.
local game = {}
game.level_requirement =
{
full = 'Level Requirement',
long_upper = 'Level Requirement',
long_lower = 'level requirement',
short_upper = 'Треб. ур.',
short_lower = 'req. lv.',
icon = '[[Image:Level up icon small.png|link=|Ур.]]',
}
game.constants = {}
-- Characters.dat
game.constants.characters_order = {'Witch', 'Shadow', 'Ranger', 'Duelist', 'Marauder', 'Templar', 'Scion'}
game.constants.characters = {
Marauder = {
id = 0,
str_id = 'Str',
name = 'Дикарь',
},
Witch = {
id = 1,
str_id = 'Int',
name = 'Ведьма',
},
Scion = {
id = 2,
str_id = 'StrDexInt',
name = 'Дворянка',
},
Ranger = {
id = 3,
str_id = 'Dex',
name = 'Охотница',
},
Duelist = {
id = 4,
str_id = 'StrDex',
name = 'Гладиатор',
},
Shadow = {
id = 5,
str_id = 'DexInt',
name = 'Бандит',
},
Templar = {
id = 6,
str_id = 'StrInt',
name = 'Жрец',
},
}
game.constants.leagues = {
['Боевой раж'] = true,
['Анархия'] = true,
['Немезида'] = true,
['Господство'] = true,
['Вторжение'] = true,
['Засада'] = true,
['Иномирье'] = true,
['Буйство'] = true,
['Родословные'] = true,
['Мучение'] = true,
['Буря'] = true,
['Отряды'] = true,
['Талисманы'] = true,
['Перандусы'] = true,
['Пророчество'] = true,
['Сущность'] = true,
['Разлом'] = true,
['Наследие'] = true,
['Предвестник'] = true,
['Бездна'] = true,
['Бестиарий'] = true,
['Вмешательство'] = true,
['Спуск'] = true,
['Предательство'] = true,
['Синтез'] = true,
}
-- Ascendancy.dat
game.constants.ascendancy = {
['Juggernaut'] = {
id = 1,
character = 0,
name = 'Покоритель',
},
['Berserker'] = {
id = 2,
character = 0,
name = 'Берсерк',
},
['Chieftain'] = {
id = 3,
character = 0,
name = 'Вождь',
},
['Raider'] = {
id = 4,
character = 3,
name = 'Налётчик',
},
['Deadeye'] = {
id = 5,
character = 3,
name = 'Снайпер',
},
['Pathfinder'] = {
id = 6,
character = 3,
name = 'Следопыт',
},
['Occultist'] = {
id = 7,
character = 1,
name = 'Оккультист',
},
['Elementalist'] = {
id = 8,
character = 1,
name = 'Маг стихий',
},
['Necromancer'] = {
id = 9,
character = 1,
name = 'Некромант',
},
['Slayer'] = {
id = 10,
character = 4,
name = 'Рубака',
},
['Gladiator'] = {
id = 11,
character = 4,
name = 'Димахер',
},
['Champion'] = {
id = 12,
character = 4,
name = 'Чемпион',
},
['Inquisitor'] = {
id = 13,
character = 6,
name = 'Инквизитор',
},
['Hierophant'] = {
id = 14,
character = 6,
name = 'Иерофант',
},
['Guardian'] = {
id = 15,
character = 6,
name = 'Защитник',
},
['Assassin'] = {
id = 16,
character = 5,
name = 'Убийца',
},
['Trickster'] = {
id = 17,
character = 5,
name = 'Плут',
},
['Saboteur'] = {
id = 18,
character = 5,
name = 'Диверсант',
},
['Ascendant'] = {
id = 19,
character = 2,
name = 'Вознесшаяся',
},
}
game.constants.attribute_order = {'strength', 'dexterity', 'intelligence'}
game.constants.attributes = {
strength = {
long_upper = 'Сила',
short_upper = 'Сила',
arg = 'str',
icon = '[[Image:StrengthIcon small.png|link=|Сила]]',
},
dexterity = {
long_upper = 'Ловкость',
short_upper = 'Ловк',
arg = 'dex',
icon = '[[Image:DexterityIcon small.png|link=|Ловк.]]',
},
intelligence = {
long_upper = 'Интеллект',
short_upper = 'Инт',
arg = 'int',
icon = '[[Image:IntelligenceIcon small.png|link=|Инт.]]',
},
}
game.constants.damage_type_order = {'physical', 'fire', 'cold', 'lightning', 'chaos'}
game.constants.damage_types = {
['physical'] = {
short_upper = 'Физический',
short_lower = 'физический',
},
['fire'] = {
short_upper = 'Огонь',
short_lower = 'огонь',
},
['cold'] = {
short_upper = 'Холод',
short_lower = 'холод',
},
['lightning'] = {
short_upper = 'Молния',
short_lower = 'молния',
},
['chaos'] = {
short_upper = 'Хаос',
short_lower = 'хаос',
},
}
-- Tags.dat
game.constants.tags = {
['default'] = {},
['shield'] = {},
['ring'] = {},
['amulet'] = {},
['boots'] = {},
['bow'] = {},
['equipment'] = {},
['armour'] = {},
['weapon'] = {},
['wand'] = {},
['staff'] = {},
['mace'] = {},
['sword'] = {},
['dagger'] = {},
['claw'] = {},
['axe'] = {},
['body_armour'] = {},
['life_flask'] = {},
['mana_flask'] = {},
['hybrid_flask'] = {},
['flask'] = {},
['quiver'] = {},
['gloves'] = {},
['onehand'] = {},
['twohand'] = {},
['helmet'] = {},
['belt'] = {},
['gem'] = {},
['relic'] = {},
['not_str'] = {},
['not_dex'] = {},
['not_int'] = {},
['ranged'] = {},
['not_for_sale'] = {},
['caster'] = {},
['magic'] = {},
['rare'] = {},
['sceptre'] = {},
['str_armour'] = {},
['dex_armour'] = {},
['int_armour'] = {},
['str_dex_armour'] = {},
['str_int_armour'] = {},
['dex_int_armour'] = {},
['str_dex_int_armour'] = {},
['focus'] = {},
['utility_flask'] = {},
['critical_utility_flask'] = {},
['humanoid'] = {},
['mammal_beast'] = {},
['reptile_beast'] = {},
['skeleton'] = {},
['zombie'] = {},
['ghost'] = {},
['earth_elemental'] = {},
['water_elemental'] = {},
['demon'] = {},
['map'] = {},
['rapier'] = {},
['necromancer_raisable'] = {},
['lots_of_life'] = {},
['indoors_area'] = {},
['beach'] = {},
['dungeon'] = {},
['cave'] = {},
['forest'] = {},
['swamp'] = {},
['mountain'] = {},
['temple'] = {},
['urban'] = {},
['high_level_map'] = {},
['human'] = {},
['beast'] = {},
['undead'] = {},
['construct'] = {},
['insect'] = {},
['spider'] = {},
['undying'] = {},
['goatman'] = {},
['stone_construct'] = {},
['fishing_rod'] = {},
['one_hand_weapon'] = {},
['two_hand_weapon'] = {},
['atziri1'] = {},
['atziri2'] = {},
['drops_no_mods'] = {},
['drops_no_rares'] = {},
['drops_no_quality'] = {},
['drops_no_sockets'] = {},
['drops_not_dupeable'] = {},
['shore'] = {},
['darkshore'] = {},
['inland'] = {},
['prison'] = {},
['axis'] = {},
['cavern'] = {},
['southernforest'] = {},
['southernforest2'] = {},
['church'] = {},
['sins'] = {},
['forestdark'] = {},
['weavers'] = {},
['inca'] = {},
['city1'] = {},
['city2'] = {},
['city3'] = {},
['crematorium'] = {},
['catacombs'] = {},
['solaris'] = {},
['docks'] = {},
['sewers'] = {},
['barracks'] = {},
['lunaris'] = {},
['gardens'] = {},
['library'] = {},
['scepter'] = {},
['secret_area'] = {},
['limited_strongbox_benefits'] = {},
['no_caster_mods'] = {},
['no_attack_mods'] = {},
['red_blood'] = {},
['ghost_blood'] = {},
['mud_blood'] = {},
['insect_blood'] = {},
['bones'] = {},
['water'] = {},
['noblood'] = {},
['unusable_corpse'] = {},
['hidden_monster'] = {},
['devourer'] = {},
['wb_basic'] = {},
['wb_support'] = {},
['wb_elite'] = {},
['wb_leader'] = {},
['rare_minion'] = {},
['undeletable_corpse'] = {},
['jewel'] = {},
['strjewel'] = {},
['dexjewel'] = {},
['intjewel'] = {},
['gladiator'] = {},
['karui'] = {},
['flying'] = {},
['large_model'] = {},
['specific_weapon'] = {},
['two_handed_mod'] = {},
['dual_wielding_mod'] = {},
['shield_mod'] = {},
['one_handed_mod'] = {},
['melee_mod'] = {},
['twostonering'] = {},
['poison_zombie'] = {},
['divination_card'] = {},
['currency'] = {},
['no_divine'] = {},
['unique_map'] = {},
['low_tier_map'] = {},
['mid_tier_map'] = {},
['top_tier_map'] = {},
['old_map'] = {},
['act_boss_area'] = {},
['no_tempests'] = {},
['cannot_be_twinned'] = {},
['no_shroud_walker'] = {},
['no_echo'] = {},
['immobile'] = {},
['limited_tempests'] = {},
['small_staff'] = {},
['support_gem'] = {},
['level_capped_gem'] = {},
['no_effect_flask_mod'] = {},
['area_with_water'] = {},
['no_bloodlines'] = {},
['has_caster_mod'] = {},
['has_attack_mod'] = {},
['maraketh'] = {},
['uses_suicide_explode'] = {},
['cannot_be_monolith'] = {},
['no_zana_quests'] = {},
['atlas_base_type'] = {},
['ringatlas1'] = {},
['ringatlas2'] = {},
['amuletatlas1'] = {},
['amuletatlas2'] = {},
['beltatlas1'] = {},
['beltatlas2'] = {},
['helmetatlas1'] = {},
['bootsatlas1'] = {},
['bootsatlas2'] = {},
['bootsatlas3'] = {},
['glovesatlasstr'] = {},
['glovesatlasdex'] = {},
['glovesatlasint'] = {},
['shaped_map'] = {},
['no_boss'] = {},
['no_monster_packs'] = {},
['no_strongboxes'] = {},
['hall_of_grandmasters'] = {},
['vaults_of_atziri'] = {},
['cowards_trial'] = {},
['breach_map'] = {},
['breach_commander'] = {},
['breach_leaguestone'] = {},
['breachstone'] = {},
['breachstone_splinter'] = {},
['essence_leaguestone'] = {},
['prophecy_leaguestone'] = {},
['perandus_leaguestone'] = {},
['talisman_leaguestone'] = {},
['warbands_leaguestone'] = {},
['torment_leaguestone'] = {},
['rampage_leaguestone'] = {},
['domination_leaguestone'] = {},
['tempest_leaguestone'] = {},
['bloodlines_leaguestone'] = {},
['beyond_leaguestone'] = {},
['ambush_leaguestone'] = {},
['invasion_leaguestone'] = {},
['nemesis_leaguestone'] = {},
['anarchy_leaguestone'] = {},
['onslaught_leaguestone'] = {},
['god'] = {},
['unset_ring'] = {},
['no_leaguestone'] = {},
['chaos_warband'] = {},
['templar'] = {},
['cultist'] = {},
['female'] = {},
['str_shield'] = {},
['dex_shield'] = {},
['str_dex_shield'] = {},
['str_int_shield'] = {},
['dex_int_shield'] = {},
['currency_shard'] = {},
['harbinger_orb_shard'] = {},
['not_harbinger_minion'] = {},
['abyss_jewel_melee'] = {},
['abyss_jewel_ranged'] = {},
['abyss_jewel_caster'] = {},
['abyss_jewel_summoner'] = {},
['abyss_jewel'] = {},
['abyssal'] = {},
['unarmed'] = {},
['worlds_map'] = {},
['shaper_item'] = {},
['elder_item'] = {},
['boots_shaper'] = {},
['boots_elder'] = {},
['sword_shaper'] = {},
['sword_elder'] = {},
['gloves_shaper'] = {},
['gloves_elder'] = {},
['helmet_shaper'] = {},
['helmet_elder'] = {},
['body_armour_shaper'] = {},
['body_armour_elder'] = {},
['amulet_shaper'] = {},
['amulet_elder'] = {},
['ring_shaper'] = {},
['ring_elder'] = {},
['belt_shaper'] = {},
['belt_elder'] = {},
['quiver_shaper'] = {},
['quiver_elder'] = {},
['shield_shaper'] = {},
['shield_elder'] = {},
['2h_sword_shaper'] = {},
['2h_sword_elder'] = {},
['axe_shaper'] = {},
['axe_elder'] = {},
['mace_shaper'] = {},
['mace_elder'] = {},
['claw_shaper'] = {},
['claw_elder'] = {},
['bow_shaper'] = {},
['bow_elder'] = {},
['dagger_shaper'] = {},
['dagger_elder'] = {},
['2h_axe_shaper'] = {},
['2h_axe_elder'] = {},
['2h_mace_shaper'] = {},
['2h_mace_elder'] = {},
['staff_shaper'] = {},
['staff_elder'] = {},
['sceptre_shaper'] = {},
['sceptre_elder'] = {},
['wand_shaper'] = {},
['wand_elder'] = {},
['grants_crit_chance_support'] = {},
['no_legacy_of_zeal'] = {},
['bestiary_beast_boss'] = {},
['elder_occupied_map'] = {},
['bestiary_wilds'] = {},
['bestiary_sands'] = {},
['bestiary_caverns'] = {},
['bestiary_deep'] = {},
['no_elemental_damage_mods'] = {},
['no_physical_damage_mods'] = {},
['no_cannot_die_aura'] = {},
['bestiary_net'] = {},
['up_to_level_2_gem'] = {},
['up_to_level_8_gem'] = {},
['essence'] = {},
['talisman'] = {},
['armour_divination'] = {},
['weapon_divination'] = {},
['jewellery_divination'] = {},
['delve_chest'] = {},
['incursion_monster'] = {},
['fire'] = {},
['cold'] = {},
['lightning'] = {},
['chaos'] = {},
['physical'] = {},
['poison'] = {},
['bleed'] = {},
['life'] = {},
['defences'] = {},
['elemental'] = {},
['attack'] = {},
['minion'] = {},
['gem_level'] = {},
['aura'] = {},
['vaal'] = {},
['mana'] = {},
['speed'] = {},
['flat_life_regen'] = {},
['einharbeast'] = {},
['einharmonkey'] = {},
['einharcavespiders'] = {},
['einhardropbear'] = {},
['einharsnake'] = {},
['einharthornspiders'] = {},
['einharrhoa'] = {},
['einharbonerhoa'] = {},
['einharinsectspawner'] = {},
['einharspiker'] = {},
['einharkiweth'] = {},
['einharchimeral'] = {},
['einharvultureparasite'] = {},
['einharsandleaper'] = {},
['einharfuryhound'] = {},
['einharbull'] = {},
['einhargoatman'] = {},
['einharmountaingoat'] = {},
['einharshieldcrab'] = {},
['einharcrabparasite'] = {},
['einharparasite'] = {},
['einharscorpion'] = {},
['quality_currency'] = {},
['einharmaps'] = {},
['rusted_scarab'] = {},
['old_map_series'] = {},
['map_not_on_atlas'] = {},
['warehouse_area'] = {},
['act6_karui_area'] = {},
['kaom_area'] = {},
['daresso_area'] = {},
['library_area'] = {},
['marketplace_area'] = {},
['belly_area'] = {},
['solaris_area'] = {},
['prison_area'] = {},
['fields_area'] = {},
['chamber_of_sins_area'] = {},
['has_road_area'] = {},
['garden_area'] = {},
['dock_area'] = {},
['sewer_area'] = {},
['crossroad_area'] = {},
['catacomb_area'] = {},
['lunaris_outer_area'] = {},
['crypt_area'] = {},
['vaal_pyramid_area'] = {},
['forest_map_area'] = {},
['urban_sarn_area'] = {},
['aqueduct_area'] = {},
['thicket_area'] = {},
['bandit_area'] = {},
['pitfight_area'] = {},
['slums_area'] = {},
['lunaris_area'] = {},
['vaal_ruin_area'] = {},
['reef_area'] = {},
['mine_area'] = {},
['has_foxes_area'] = {},
['flooded_area'] = {},
['fetid_area'] = {},
['necropolis_area'] = {},
['sceptre_of_god_area'] = {},
['graveyard_area'] = {},
['den_area'] = {},
['river_area'] = {},
['ship_graveyard_area'] = {},
['tower_area'] = {},
['relic_area'] = {},
['dark_forest_area'] = {},
['parapet_area'] = {},
['cave_area'] = {},
['desert_area'] = {},
['arena_area'] = {},
['lightning_area'] = {},
['rain_area'] = {},
['snow_area'] = {},
['fire_area'] = {},
['mausoleum_area'] = {},
['wealthy_area'] = {},
['otherworldly_story_area'] = {},
['harvest_area'] = {},
['triple_boss_map'] = {},
['lighthouse_area'] = {},
['lunaris_blood_area'] = {},
['ruined_vaal_city_area'] = {},
['coast_boat_area'] = {},
['snow_mountain_area'] = {},
['synthesised_monster'] = {},
['has_damage_taken_as_mod'] = {},
['has_physical_conversion_mod'] = {},
['polished_scarab'] = {},
['gilded_scarab'] = {},
['high_gardens_area'] = {},
['crystal_ore_area'] = {},
['tropical_island_area'] = {},
['jungle_valley_area'] = {},
['wasteland_area'] = {},
['desert_map_area'] = {},
['mud_geyser_area'] = {},
['southern_forest_area'] = {},
['northern_forest_area'] = {},
['dried_lake_area'] = {},
['labyrinth_end_area'] = {},
['old_fields_area'] = {},
['archives_area'] = {},
['labyrinth_OH_area'] = {},
['temple_of_decay_area'] = {},
['arachnid_tomb_map_area'] = {},
['cemetery_map_area'] = {},
['quay_area'] = {},
['local_item_quality'] = {},
['synthesised_monster2'] = {},
['core_map_area'] = {},
['breach_blessing'] = {},
['breachstone2'] = {},
['breachstone3'] = {},
['breachstone4'] = {},
['synthesis_area'] = {},
}
game.constants.item = {}
game.constants.item.jewel_radius_to_size = {
[800] = 'Маленький',
[1200] = 'Средний',
[1500] = 'Большой',
}
game.constants.supertypes = {
shaper = {
full = 'Shaper',
long_upper = 'Shaper',
long_lower = 'shaper',
},
elder = {
full = 'Elder',
long_upper = 'Elder',
long_lower = 'elder',
},
veiled = {
full = 'Veiled',
long_upper = 'Veiled',
long_lower = 'veiled',
},
fractured = {
full = 'Fractured',
long_upper = 'Fractured',
long_lower = 'fractured',
},
synthesised = {
full = 'Synthesised',
long_upper = 'Synthesised',
long_lower = 'synthesised',
},
}
game.constants.rarity_order = {'normal', 'magic', 'rare', 'unique'}
game.constants.rarities = {
normal = {
id = 1,
full = 'Обычный',
long_upper = 'Обычный',
long_lower = 'normal',
},
magic = {
id = 2,
full = 'Волшебный',
long_upper = 'Волшебный',
long_lower = 'magic',
},
rare = {
id = 3,
full = 'Редкий',
long_upper = 'Редкий',
long_lower = 'rare',
},
unique = {
id = 4,
full = 'Уникальный',
long_upper = 'Уникальный',
long_lower = 'unique',
},
}
-- ItemClasses.dat
game.constants.item.classes = {
['LifeFlask'] = {
id = 1,
full = 'Флаконы жизни',
long_upper = 'Флаконы жизни',
long_lower = 'флаконы жизни',
category= 'Флаконы',
elder_tag = nil,
shaper_tag = nil,
},
['ManaFlask'] = {
id = 2,
full = 'Флаконы маны',
long_upper = 'Флаконы маны',
long_lower = 'флаконы маны',
category= 'Флаконы',
elder_tag = nil,
shaper_tag = nil,
},
['HybridFlask'] = {
id = 3,
full = 'Флаконы равновесия',
long_upper = 'Флаконы равновесия',
long_lower = 'флаконы равновесия',
category= 'Флаконы',
elder_tag = nil,
shaper_tag = nil,
},
['Currency'] = {
id = 4,
full = 'Валюта',
long_upper = 'Валюта',
long_lower = 'валюта',
category= 'Прочее',
elder_tag = nil,
shaper_tag = nil,
},
['Amulet'] = {
id = 5,
full = 'Амулеты',
long_upper = 'Амулеты',
long_lower = 'амулеты',
category= 'Бижутерия',
elder_tag = 'amulet_elder',
shaper_tag = 'amulet_shaper',
},
['Ring'] = {
id = 6,
full = 'Кольца',
long_upper = 'Кольца',
long_lower = 'кольца',
category= 'Бижутерия',
elder_tag = 'ring_elder',
shaper_tag = 'ring_shaper',
},
['Claw'] = {
id = 7,
full = 'Когти',
long_upper = 'Когти',
long_lower = 'когти',
category= 'Одноручное оружие',
elder_tag = 'claw_elder',
shaper_tag = 'claw_shaper',
},
['Dagger'] = {
id = 8,
full = 'Кинжалы',
long_upper = 'Кинжалы',
long_lower = 'кинжалы',
category= 'Одноручное оружие',
elder_tag = 'dagger_elder',
shaper_tag = 'dagger_shaper',
},
['Wand'] = {
id = 9,
full = 'Жезлы',
long_upper = 'Жезлы',
long_lower = 'жезлы',
category= 'Одноручное оружие',
elder_tag = 'wand_elder',
shaper_tag = 'wand_shaper',
},
['One Hand Sword'] = {
id = 10,
full = 'Одноручные мечи',
long_upper = 'Одноручные мечи',
long_lower = 'одноручные мечи',
category= 'Одноручное оружие',
elder_tag = 'sword_elder',
shaper_tag = 'sword_shaper',
},
['Thrusting One Hand Sword'] = {
id = 11,
full = 'Шпаги',
long_upper = 'Шпаги',
long_lower = 'шпаги',
category= 'Одноручное оружие',
elder_tag = 'sword_elder',
shaper_tag = 'sword_shaper',
},
['One Hand Axe'] = {
id = 12,
full = 'Одноручные топоры',
long_upper = 'Одноручные топоры',
long_lower = 'одноручные топоры',
category= 'Одноручное оружие',
elder_tag = 'axe_elder',
shaper_tag = 'axe_shaper',
},
['One Hand Mace'] = {
id = 13,
full = 'Одноручные булавы',
long_upper = 'Одноручные булавы',
long_lower = 'одноручные булавы',
category= 'Одноручное оружие',
elder_tag = 'mace_elder',
shaper_tag = 'mace_shaper',
},
['Bow'] = {
id = 14,
full = 'Луки',
long_upper = 'Луки',
long_lower = 'луки',
category= 'Двуручное оружие',
elder_tag = 'bow_elder',
shaper_tag = 'bow_shaper',
},
['Staff'] = {
id = 15,
full = 'Посохи',
long_upper = 'Посохи',
long_lower = 'посохи',
category= 'Двуручное оружие',
elder_tag = 'staff_elder',
shaper_tag = 'staff_shaper',
},
['Two Hand Sword'] = {
id = 16,
full = 'Двуручные мечи',
long_upper = 'Двуручные мечи',
long_lower = 'двуручные мечи',
category= 'Двуручное оружие',
elder_tag = '2h_sword_elder',
shaper_tag = '2h_sword_shaper',
},
['Two Hand Axe'] = {
id = 17,
full = 'Двуручные топоры',
long_upper = 'Двуручные топоры',
long_lower = 'двуручные топоры',
category= 'Двуручное оружие',
elder_tag = '2h_axe_elder',
shaper_tag = '2h_axe_shaper',
},
['Two Hand Mace'] = {
id = 18,
full = 'Двуручные булавы',
long_upper = 'Двуручные булавы',
long_lower = 'двуручные булавы',
category= 'Двуручное оружие',
elder_tag = '2h_mace_elder',
shaper_tag = '2h_mace_shaper',
},
['Active Skill Gem'] = {
id = 19,
full = 'Камни умений',
long_upper = 'Камни умений',
long_lower = 'камни умений',
category= 'Камни',
elder_tag = nil,
shaper_tag = nil,
},
['Support Skill Gem'] = {
id = 20,
full = 'Камни поддержки',
long_upper = 'Камни поддержки',
long_lower = 'камни поддержки',
category= 'Камни',
elder_tag = nil,
shaper_tag = nil,
},
['Quiver'] = {
id = 21,
full = 'Колчаны',
long_upper = 'Колчаны',
long_lower = 'колчаны',
category= 'Левая рука',
elder_tag = 'quiver_elder',
shaper_tag = 'quiver_shaper',
},
['Belt'] = {
id = 22,
full = 'Пояса',
long_upper = 'Пояса',
long_lower = 'пояса',
category= 'Бижутерия',
elder_tag = 'belt_elder',
shaper_tag = 'belt_shaper',
},
['Gloves'] = {
id = 23,
full = 'Перчатки',
long_upper = 'Перчатки',
long_lower = 'перчатки',
category= 'Доспехи',
elder_tag = 'gloves_elder',
shaper_tag = 'gloves_shaper',
},
['Boots'] = {
id = 24,
full = 'Обувь',
long_upper = 'Обувь',
long_lower = 'обувь',
category= 'Доспехи',
elder_tag = 'boots_elder',
shaper_tag = 'boots_shaper',
},
['Body Armour'] = {
id = 25,
full = 'Нательные доспехи',
long_upper = 'Нательные доспехи',
long_lower = 'нательные доспехи',
category= 'Доспехи',
elder_tag = 'body_armour_elder',
shaper_tag = 'body_armour_shaper',
},
['Helmet'] = {
id = 26,
full = 'Шлемы',
long_upper = 'Шлемы',
long_lower = 'шлемы',
category= 'Доспехи',
elder_tag = 'helmet_elder',
shaper_tag = 'helmet_shaper',
},
['Shield'] = {
id = 27,
full = 'Щиты',
long_upper = 'Щиты',
long_lower = 'щиты',
category= 'Левая рука',
elder_tag = 'shield_elder',
shaper_tag = 'shield_shaper',
},
['SmallRelic'] = {
id = 28,
full = 'Small Relics',
long_upper = 'Small Relics',
long_lower = 'small relics',
category= '',
elder_tag = nil,
shaper_tag = nil,
},
['MediumRelic'] = {
id = 29,
full = 'Medium Relics',
long_upper = 'Medium Relics',
long_lower = 'medium relics',
category= '',
elder_tag = nil,
shaper_tag = nil,
},
['LargeRelic'] = {
id = 30,
full = 'Large Relics',
long_upper = 'Large Relics',
long_lower = 'large relics',
category= '',
elder_tag = nil,
shaper_tag = nil,
},
['StackableCurrency'] = {
id = 31,
full = 'Валюта',
long_upper = 'Валюта',
long_lower = 'валюта',
category= '',
elder_tag = nil,
shaper_tag = nil,
},
['QuestItem'] = {
id = 32,
full = 'Вещи для заданий',
long_upper = 'Вещи для заданий',
long_lower = 'вещи для заданий',
category= '',
elder_tag = nil,
shaper_tag = nil,
},
['Sceptre'] = {
id = 33,
full = 'Скипетры',
long_upper = 'Скипетры',
long_lower = 'скипетры',
category= 'Одноручное оружие',
elder_tag = 'sceptre_elder',
shaper_tag = 'sceptre_shaper',
},
['UtilityFlask'] = {
id = 34,
full = 'Особые флаконы',
long_upper = 'Особые флаконы',
long_lower = 'особые флаконы',
category= 'Флаконы',
elder_tag = nil,
shaper_tag = nil,
},
['UtilityFlaskCritical'] = {
id = 35,
full = 'Важные особые флаконы',
long_upper = 'Важные особые флаконы',
long_lower = 'важные особые флаконы',
category= 'Флаконы',
elder_tag = nil,
shaper_tag = nil,
},
['Map'] = {
id = 36,
full = 'Карты',
long_upper = 'Карты',
long_lower = 'карты',
category= 'Прочее',
elder_tag = nil,
shaper_tag = nil,
},
['Unarmed'] = {
id = 37,
full = 'Unarmed',
long_upper = 'Unarmed',
long_lower = 'unarmed',
category= '',
elder_tag = nil,
shaper_tag = nil,
},
['FishingRod'] = {
id = 38,
full = 'Удочки',
long_upper = 'Удочки',
long_lower = 'удочки',
category= 'Двуручное оружие',
elder_tag = nil,
shaper_tag = nil,
},
['MapFragment'] = {
id = 39,
full = 'Обрывки карт',
long_upper = 'Обрывки карт',
long_lower = 'обрывки карт',
category= 'Прочее',
elder_tag = nil,
shaper_tag = nil,
},
['HideoutDoodad'] = {
id = 40,
full = 'Предметы убежища',
long_upper = 'Предметы убежища',
long_lower = 'предметы убежища',
category= '',
elder_tag = nil,
shaper_tag = nil,
},
['Microtransaction'] = {
id = 41,
full = 'Микротранзакции',
long_upper = 'Микротранзакции',
long_lower = 'микротранзакции',
category= 'Микротранзакции',
elder_tag = nil,
shaper_tag = nil,
},
['Jewel'] = {
id = 42,
full = 'Самоцветы',
long_upper = 'Самоцветы',
long_lower = 'самоцветы',
category= 'Прочее',
elder_tag = nil,
shaper_tag = nil,
},
['DivinationCard'] = {
id = 43,
full = 'Гадальные карты',
long_upper = 'Гадальные карты',
long_lower = 'гадальная карта',
category= 'Прочее',
elder_tag = nil,
shaper_tag = nil,
},
['LabyrinthItem'] = {
id = 44,
full = 'Предмет лабиринта',
long_upper = 'Предмет лабиринта',
long_lower = 'предмет лабиринта',
category= 'Лабиринт',
elder_tag = nil,
shaper_tag = nil,
},
['LabyrinthTrinket'] = {
id = 45,
full = 'Брелок лабиринта',
long_upper = 'Брелок лабиринта',
long_lower = 'брелок лабиринта',
category= 'Лабиринт',
elder_tag = nil,
shaper_tag = nil,
},
['LabyrinthMapItem'] = {
id = 46,
full = 'Предмет карты лабиринта',
long_upper = 'Предмет карты лабиринта',
long_lower = 'Предмет карты лабиринта',
category= 'Лабиринт',
elder_tag = nil,
shaper_tag = nil,
},
['MiscMapItem'] = {
id = 47,
full = 'Прочие предметы карт',
long_upper = 'Прочие предметы карт',
long_lower = 'прочие предметы карт',
category= 'Прочее',
elder_tag = nil,
shaper_tag = nil,
},
['Leaguestone'] = {
id = 48,
full = 'Камни лиги',
long_upper = 'Камни лиги',
long_lower = 'камни лиги',
category= 'Прочее',
elder_tag = nil,
shaper_tag = nil,
},
['PantheonSoul'] = {
id = 49,
full = 'Душа Пантеона',
long_upper = 'Душа Пантеона',
long_lower = 'душа Пантеона',
category= '',
elder_tag = nil,
shaper_tag = nil,
},
['UniqueFragment'] = {
id = 50,
full = 'Часть',
long_upper = 'Часть',
long_lower = 'часть',
category= 'Прочее',
elder_tag = nil,
shaper_tag = nil,
},
['AbyssJewel'] = {
id = 51,
full = 'Самоцвет Бездны',
long_upper = 'Самоцвет Бездны',
long_lower = 'самоцвет Бездны',
category= 'Прочее',
elder_tag = nil,
shaper_tag = nil,
},
['IncursionItem'] = {
id = 52,
full = 'Предмет Вмешательства',
long_upper = 'Предмет Вмешательства',
long_lower = 'предмет Вмешательства',
category= '',
elder_tag = nil,
shaper_tag = nil,
},
['DelveSocketableCurrency'] = {
id = 53,
full = 'Валюта Спуска',
long_upper = 'Валюта Спуска',
long_lower = 'валюта Спуска',
category= '',
elder_tag = nil,
shaper_tag = nil,
},
}
game.constants.item.gem_tags = {
{
full = 'Огонь',
long_upper = 'Огонь',
long_lower = 'огонь',
short_upper = 'Огонь',
short_lower = 'огонь',
},
{
full = 'Холод',
long_upper = 'Холод',
long_lower = 'холод',
short_upper = 'Холод',
short_lower = 'холод',
},
{
full = 'Молния',
long_upper = 'Молния',
long_lower = 'молния',
short_upper = 'Молния',
short_lower = 'молния',
},
{
full = 'Хаос',
long_upper = 'Хаос',
long_lower = 'хаос',
short_upper = 'Хаос',
short_lower = 'хаос',
},
{
full = 'Чары',
long_upper = 'Чары',
long_lower = 'чары',
short_upper = 'Чары',
short_lower = 'чары',
},
{
full = 'Снаряд',
long_upper = 'Снаряд',
long_lower = 'снаряд',
short_upper = 'Снаряд',
short_lower = 'снаряд',
},
{
full = 'Лук',
long_upper = 'Лук',
long_lower = 'лук',
short_upper = 'Лук',
short_lower = 'лук',
},
{
full = 'Ближний бой',
long_upper = 'Ближний бой',
long_lower = 'ближний бой',
short_upper = 'Ближний бой',
short_lower = 'ближний бой',
},
{
full = 'Приспешник',
long_upper = 'Приспешник',
long_lower = 'приспешник',
short_upper = 'Приспешник',
short_lower = 'приспешник',
},
{
full = '',
long_upper = '',
long_lower = 'strength',
short_upper = '',
short_lower = 'strength',
},
{
full = '',
long_upper = '',
long_lower = 'dexterity',
short_upper = '',
short_lower = 'dexterity',
},
{
full = '',
long_upper = '',
long_lower = 'intelligence',
short_upper = '',
short_lower = 'intelligence',
},
{
full = 'Аура',
long_upper = 'Аура',
long_lower = 'аура',
short_upper = 'Аура',
short_lower = 'аура',
},
{
full = 'Атака',
long_upper = 'Атака',
long_lower = 'атака',
short_upper = 'Атака',
short_lower = 'атака',
},
{
full = 'Область',
long_upper = 'Область',
long_lower = 'область',
short_upper = 'Область',
short_lower = 'область',
},
{
full = 'Длится',
long_upper = 'Длится',
long_lower = 'длится',
short_upper = 'Длится',
short_lower = 'длится',
},
{
full = 'Поддержка',
long_upper = 'Поддержка',
long_lower = 'поддержка',
short_upper = 'Поддержка',
short_lower = 'поддержка',
},
{
full = 'Проклятье',
long_upper = 'Проклятье',
long_lower = 'проклятье',
short_upper = 'Проклятье',
short_lower = 'проклятье',
},
{
full = 'Цепь',
long_upper = 'Цепь',
long_lower = 'цепь',
short_upper = 'Цепь',
short_lower = 'цепь',
},
{
full = 'Тотем',
long_upper = 'Тотем',
long_lower = 'тотем',
short_upper = 'Тотем',
short_lower = 'тотем',
},
{
full = 'Ловушка',
long_upper = 'Ловушка',
long_lower = 'ловушка',
short_upper = 'Ловушка',
short_lower = 'ловушка',
},
{
full = 'Мина',
long_upper = 'Мина',
long_lower = 'мина',
short_upper = 'Мина',
short_lower = 'мина',
},
{
full = 'Движение',
long_upper = 'Движение',
long_lower = 'движение',
short_upper = 'Движение',
short_lower = 'движение',
},
{
full = 'Cast',
long_upper = 'Cast',
long_lower = 'cast',
short_upper = 'Cast',
short_lower = 'cast',
},
{
full = 'Ваал',
long_upper = 'Ваал',
long_lower = 'ваал',
short_upper = 'Ваал',
short_lower = 'ваал',
},
{
full = '',
long_upper = '',
long_lower = 'active_skill',
short_upper = '',
short_lower = 'active_skill',
},
{
full = 'Активатор',
long_upper = 'Активатор',
long_lower = 'активатор',
short_upper = 'Активатор',
short_lower = 'активатор',
},
{
full = 'Боевой клич',
long_upper = 'Боевой клич',
long_lower = 'боевой клич',
short_upper = 'Боевой клич',
short_lower = 'боевой клич',
},
{
full = 'Голем',
long_upper = 'Голем',
long_lower = 'голем',
short_upper = 'Голем',
short_lower = 'голем',
},
{
full = 'Поддерживаемое',
long_upper = 'Поддерживаемое',
long_lower = 'поддерживаемое',
short_upper = 'Поддерживаемое',
short_lower = 'поддерживаемое',
},
{
full = 'Вестник',
long_upper = 'Вестник',
long_lower = 'вестник',
short_upper = 'Вестник',
short_lower = 'вестник',
},
{
full = 'Клеймо',
long_upper = 'Клеймо',
long_lower = 'клеймо',
short_upper = 'Клеймо',
short_lower = 'клеймо',
},
}
-- NPCMaster.dat
game.constants.masters = {
{
full = 'Навали',
long_upper = 'Навали',
short_upper = 'Навали',
short_lower = 'навали',
},
{
full = 'Эйнар Фрей',
long_upper = 'Эйнар, Мастер зверей',
short_upper = 'Эйнар',
short_lower = 'эйнар',
},
{
full = 'Альва, Мастер исследований',
long_upper = 'Альва, Мастер исследований',
short_upper = 'Альва',
short_lower = 'альва',
},
{
full = 'Елена',
long_upper = 'Елена',
short_upper = 'Елена',
short_lower = 'елена',
},
{
full = 'Нико, Мастер глубин',
long_upper = 'Нико, Мастер глубин',
short_upper = 'Нико',
short_lower = 'нико',
},
{
full = 'Джун, Скрытый мастер',
long_upper = 'Джун, Скрытый мастер',
short_upper = 'Джун',
short_lower = 'джун',
},
{
full = 'Зана, мастер странствий',
long_upper = 'Зана, мастер странствий',
short_upper = 'Зана',
short_lower = 'зана',
},
}
game.constants.mod = {}
-- ModDomains.dat, reversed
game.constants.mod.domains = {
[1] = {
short_upper = 'Item',
short_lower = 'item',
},
[2] = {
short_upper = 'Flask',
short_lower = 'flask',
},
[3] = {
short_upper = 'Monster',
short_lower = 'monster',
},
[4] = {
short_upper = 'Chest',
short_lower = 'chest',
},
[5] = {
short_upper = 'Area',
short_lower = 'area',
},
--[6] = {},
--[7] = {},
--[8] = {},
[9] = {
short_upper = 'Crafted',
short_lower = 'crafted',
},
[10] = {
short_upper = 'Misc',
short_lower = 'misc',
},
[11] = {
short_upper = 'Atlas',
short_lower = 'atlas',
},
[12] = {
short_upper = 'Leaguestone',
short_lower = 'leaguestone',
},
[13] = {
short_upper = 'Abyss Jewel',
short_lower = 'abyss_jewel',
},
[14] = {
short_upper = 'Map Device',
short_lower = 'map_device',
},
[15] = {
short_upper = 'Dummy',
short_lower = 'dummy',
},
[16] = {
short_upper = 'Delve',
short_lower = 'delve',
},
[17] = {
short_upper = 'Delve Area',
short_lower = 'delve area',
},
[18] = {
short_upper = 'Synthesis unknown',
short_lower = 'Synthesis unknown',
},
[19] = {
short_upper = 'Synthesis Globals',
short_lower = 'synthesis globals',
},
[20] = {
short_upper = 'Synthesis Bonus',
short_lower = 'Synthesis bonus',
},
}
-- ModGenerationTypes.dat
game.constants.mod.generation_types = {
[1] = {
full = 'Prefix',
short_upper = 'Prefix',
short_lower = 'prefix',
},
[2] = {
full = 'Suffix',
short_upper = 'Suffix',
short_lower = 'suffix',
},
-- given mod
[3] = {
full = 'Unique',
short_upper = 'Unique',
short_lower = 'unique',
},
[4] = {
full = 'Nemesis',
short_upper = 'Nemesis',
short_lower = 'nemesis',
},
[5] = {
full = 'Corrupted',
short_upper = 'Corrupted',
short_lower = 'corrupted',
},
[6] = {
full = 'Bloodlines',
short_upper = 'Bloodlines',
short_lower = 'bloodlines',
},
[7] = {
full = 'Torment',
short_upper = 'Torment',
short_lower = 'torment',
},
[8] = {
full = 'Tempest',
short_upper = 'Tempest',
short_lower = 'tempest',
},
[9] = {
full = 'Talisman',
short_upper = 'Talisman',
short_lower = 'talisman',
},
[10] = {
full = 'Enchantment',
short_upper = 'Enchantment',
short_lower = 'enchantment',
},
[11] = {
full = 'Essence',
short_upper = 'Essence',
short_lower = 'essence',
},
[12] = {},
[13] = {
full = 'Bestiary',
short_upper = 'Bestiary',
short_lower = 'bestiary',
},
[14] = {
full = 'Delve Area',
short_upper = 'Delve Area',
short_lower = 'delve area',
},
[15] = {
short_upper = 'Synthesis unknown',
short_lower = 'Synthesis unknown',
},
[16] = {
short_upper = 'Synthesis Globals',
short_lower = 'synthesis globals',
},
[17] = {
short_upper = 'Synthesis Bonus',
short_lower = 'Synthesis bonus',
},
}
return game